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maxi031

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Thursday, June 23rd 2011, 11:50am

[Help] Textures distorted

Hi all i am new here, but not new to tm, i did few mods for TMN-TMU before, now i am tring to make one for tmf and its going fine, only problem i run to so far that i don't know how to fix are distorted textures.
Here is the picture:
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If anyone could help with this i'll be very grateful.
:chainsaw: :minigun: :sniper: :lol: :assaultrifle: :rocketlauncher:

This post has been edited 1 times, last edit by "maxi031" (Jun 23rd 2011, 11:50am)


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HawkGer

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Thursday, June 23rd 2011, 1:42pm

I don't see the problem here. The picture is way too small to show anything. I only see that you are pointing to the StadiumWarpAuvent2D texture on different blocks. That is normal behaviour for the texure.
I never liked myself how the texure is used for both the bottom of the platform blocks and the side of those circuit blocks. It makes finding the right texture quite hard.
On the circuit block not the whole WarpAuvent2D texture is displayed, just a part of it...because the surface is rectanguar and not square like on the bottom of the platform blocks. Maybe that is bugging you. But you can't change anything about that.
And if the texture on the circuit looks blurry you can try to raise the resolution from 512x512 to 1024x1024. Never done that myself though....

HawkGer

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Thursday, June 23rd 2011, 1:50pm

I also see that you have shadow bugs in your mod which you can see on the circuitD texture. One texture is light and the one next to is is dark...in a recurring pattern. To fix that you have to adjust the Normal texture...for example CircuitN.dds. After applying the Nvidia filter go into the channels, select everything in the red channel, copy that, cut the channel so that only 100% black remains, create an alpha channel and paste the copied content in there. gl

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maxi031

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Thursday, June 23rd 2011, 2:37pm

I did what you suggested and yea mod looks a lot better now thanks :).

You probobly hav'nt understood what i was complaning about.
Here i'll try to explain it better:
example 1:


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example 2:


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On those pictures you can see on the textures i pointed out some kind of wierd dots, textures look pixeleted, like shader problem, so i wondered can those dots be removed.

Thank you for your help :D .
:chainsaw: :minigun: :sniper: :lol: :assaultrifle: :rocketlauncher:

HawkGer

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Thursday, June 23rd 2011, 4:42pm

Okay, that looks mighty strange on the first pic...never seen anything like that except when there's a bug with the alphachannel (my Photoshop occasionally just added an alpha channel in the diffuse texture with random black dots in it). But good to know you already have a solution now :)

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maxi031

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Wednesday, June 29th 2011, 5:32pm

Ah i tried everything i cant get rid of those dots, but nvm its not such a big deal.
I have question related to this texture:


What is the name of texture file?

And one more question, i realy want to know can i remove the gaps that show on the edges of this block:


Thank you for your help :D .
:chainsaw: :minigun: :sniper: :lol: :assaultrifle: :rocketlauncher:

HawkGer

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Thursday, June 30th 2011, 1:58am

Is that on the second picture really a gap, or just a very small strip of a texture? Hard to see...
I can only guess for the first one. Maybe one of the WarpAuvent textures? Hope someone else knows.
Else you can try to make a mod with all textures 100% red and start removing textures one by one. That way at some point when the red color disappears ingame so that you see the standard texture again you can pick out which texture it is. You can even make all textures red in photoshop with just a few clicks: http://www.youtube.com/watch?v=SPRZM4gO6es ( just shows how to make batchjobs in general)
Well, better to wait if someone else knows the answer already ^^

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Skeleton

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Thursday, June 30th 2011, 10:21am

The 2 textures from the first image come from your StadiumControlInteriorD.dds shown in image where I've put a red stroke.



The texture in the second image comes from your StadiumRoadBorderD.dds, again shown in image with a red stroke


Skeleton

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Thursday, June 30th 2011, 10:36am

btw going back to the first post here they are not 2 textures, it's 1 texture. The 2 textures you are showing with dots are the same texture which is your StadiumWarpAuvent2D.dds. Maybe look at that or send it me to look over.

p.s. I know it says on here I'm a beginner but when it comes to modding trust what I say lmao

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maxi031

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Thursday, June 30th 2011, 7:07pm

@first picture: texture changed, thx Skeleton for the name, i was looking for that texture but got lost :).

@secound picture: it is a strip of some texture but i dont know wich one. Black part is from StadiumRoadBorderD.dds yes, but that yellow strip looks really uggly when i put few platform jumps side by side, so i was looking for the texture name, then i can change it to black to fit better.

Back to the first post, here ill give you files Skeleton so you can try, it might even be my graphic card.
I reduced file sizes so i can put it in attachment, originals are 1024x1024.

Thx for your help guys :).
maxi031 has attached the following files:
:chainsaw: :minigun: :sniper: :lol: :assaultrifle: :rocketlauncher:

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