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eie

Trackbuilder

  • "eie" started this thread
  • Bouvet Island Norway Svalbard and Jan Mayen

Posts: 182

Location: Fata Morgana

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1

Saturday, December 11th 2010, 10:19pm

What do you hate about building RPG's? (POLL)

What do you hate about building RPG's?

A total of 24 Votes have been submitted.

38%

MediaTracker (Making things trigger in the right order) (9)

38%

Validating the track (9)

29%

Making a story (7)

29%

Making the locators (7)

25%

Making the start (startblock to first checkpoint) (6)

25%

Limited building space (When you're building, and you can't find more space to put your awesome trick, or when you badly want to build more on the track, but have nowhere to build) (6)

21%

Making a description of the track (when releasing on TMX) (5)

21%

Become tired of building in the same atmosphere (5)

17%

Making the last checkpoint (figuring out how to make it epic) (4)

17%

Blockmixing (perhaps no longer with TMUnlimiter, but you still have to add water/dirt/grass manually, or when you want to delete one block, but then deletes 20 others) (4)

17%

Making a MOD (making the textures, zip them, test mod, repeat) (4)

17%

Making a name for the track (4)

17%

Making the track too damn hard (when you finally finished your easy track and find out it's hard for everyone but you) (4)

13%

Making a sound/music (when you want the right atmosphere for the mod, you might want to make the music fit perfectly) (3)

4%

Making custom pictures (for MT or just signs) (1)

4%

Other (Reply in thread and tell what makes you rage!) (1)

0%

Making the checkpoint (building the main part of the track)

I thought it was time for another poll :D
So just say what you hate about it; and if I've forgot something, please tell me so I can add the selection to the poll^^
you can chose up to 6 things you hate (if you need more, I might increase that number)

Edit: you happy now, Igntul?
I'm too cool to have a signature...

This post has been edited 3 times, last edit by "eie" (Dec 12th 2010, 1:23pm)


Igntul

Moderator

    Italy

Posts: 334

Location: On my chair

Occupation: catching nyan cats

Thanks: 6

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2

Sunday, December 12th 2010, 7:32am

1. Validating the track :D you can understand why, it's so painfull to play my own maps..^^ (but that's not always a pain... :p)

2. Making a good start... I have got a track-folder with millions of tracks having only start + cp1.. and i still don't like the start of the most of my tracks^^

3. Getting a good soundtrack... I always spend 2-3 days searching on youtube for something which REALLY fits, tho making movie-inspired tracks fixes that problem...^^

4. Making locators... It's not that boring when you know how to make them, I never make a lot of MT either so i get 10-15 locators per track, that's not really a problem... but there are no more things i hate so this is the 4th^^

making a good end.. it's not that hard, i always think about new tricks when I play maps, when i build maps myself... and then just keep the best trick i thought of for the end

blockmixing.. I don't hate to do it, thank god it's still impossible to make grass water and dirt... I hate TMUnlimiter instead, because now making mixes is too easy, and old super-mixed tracks are losing their epicness

also making a mod for your track is fun, you can see the originality not only by the tricks but also by the new and creative atmosphere..

anyway, you should add some more points such as...

getting the limit of the building area and finding out you can't place your epic trick in this epic point of the map

having no space to make your map bigger

when you finally finished your easy track and find out it's hard for everyone but you

when on a cell with many blocks mixed together you want to delete one of the blocks but it just comes deleted after all other blocks, and you have to rebuild :dash:
:cookie:

    Germany

Posts: 149

Location: Cologne

Thanks: 4

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3

Sunday, December 12th 2010, 9:39am

In the begining of doing a RPG i just love it. In the end i hate almost all of the points :doofy:

    Portugal United Kingdom

Posts: 249

Location: Lisbon, Portugal

Occupation: Student and RPG Builder

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4

Sunday, December 12th 2010, 12:42pm

As for me the hardest is:
Making the start (startblock to first checkpoint)

Making a description of the track (when releasing on TMX)

Making the last checkpoint (figuring out how to make it epic)

and for the hardest i think is the MT^^
MediaTracker (Making things trigger in the right order)
:borg:

HouseKeepR

Intermediate

    Netherlands

Posts: 172

Location: Ermelo, Netherlands

Occupation: Logistic Employee

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5

Sunday, December 12th 2010, 2:56pm

Mediatracker is soo... omg -.- im glad i got some help of D@se on the last maps... Im too noob for it.

Also on building i think that you build towards your own skills, and sincerly i consider myself still as a beginner in the rpg world...
So I sometimes have the feeling the building could be better on much points, but you dont see it yourself cause of your own skills...

I dont know how to say in words, but its like its too easy for the most, while for yourself its hard enough..
Proffesional Soldiers are predictable, but the world is full with dangerous Amateurs!

    Portugal United Kingdom

Posts: 249

Location: Lisbon, Portugal

Occupation: Student and RPG Builder

Thanks: 10

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6

Sunday, December 12th 2010, 3:30pm

yeah d@se will also help me w/ the mt for my upcoming tracks :search:

popgun

Grand Master o'nowt

Posts: 86

Location: UK

Occupation: Engineer

Thanks: 3

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7

Monday, December 13th 2010, 12:00am

Hi all, here's mine

1st. MT for me, but only because I've convinced myself that I don't have the time to learn it properly. Which is a lie. :|

2nd. I can't do mud hills up against walls. Even with the mud tutorials, CE, and hours spent, it ain't working. My mud is flat with lumps. Bah!

3rd . And this is the bummer. When I finish a big track and release it (especially if I spent weeks on a mod too) , when it turns up on a server I can't be bothered driving it! I prefer spectating to see what people do, and take the criticisms for what they don't like. But because I spent an awful long time testing it, it's boring to drive. It's not new and it's not interesting anymore.

When I used to host servers (long time ago) I used to run about 30 tracks a night with a fast turnover time, of which 5 would be mine (nothing wrong with a bit of self promotion ;) ) and the rest would be a mix of normally unknown authors, and a few well known authors if their tracks were good), all of them would be changed over a 3-4 day period to keep it fresh and more interesting for 'the regulars'. Point is.. everyones tracks were made quickly, were a bit rough, easily cut, and had loads of quirky things in them, and that made them really fun to drive. Nowadays it all seems so much more clinical, and I try to do it too. :huh:

Maybe I should make a really rough-arsed RPG for the fun of it, and take the criticism for it. At least I might like to play it myself online to see if I can find some cuts too. :D

4th. There needs to be a repository for mods so that my bandwidth costs ain't so high. If only there was a way to pay towards hosting mods using coppers. i.e. Download the track for free but pay 100 coppers for the mods which could be converted to real-world cash to pay for hosting costs.
Hawkgers posted recently on replacing the TM-MOD site, maybe approaching Nadeo about subbing the hosting cost for copper contributions might be worth an email. Just an idea.

It's a ramble and it's mine. All rights reserved.

pop
Loads of mods, loads of tracks. Look em up. :)

exterra

Builder

    Germany

Posts: 10

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8

Monday, January 3rd 2011, 9:59pm

I hate the MT and the MT hates me...
That's why 90% of my tracks don't have a story :cursing:
Making the locators is already a challenge for me ;(

Finding a name for the just finished track is ****** ,well, it's not my favorite part of building a Rpg.

But all the other parts of building a Rpg are great, i think :D

Kryw

Creator of RPG

    France

Posts: 52

Location: Sobékite

Occupation: Level Designer

Thanks: 1

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9

Monday, January 3rd 2011, 10:29pm

i hate just builders who make trial track called "rpg" just funny...
Sobékite Eternal !

Tyroc

Bionic-RPG SL

    Germany

Posts: 24

Location: near Frankfurt

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10

Sunday, February 27th 2011, 2:11pm

I hate validating my tracks. I just HATE it.

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